Hot Keys
The shortcut keys activate or perform various frequently used program functions.
a Again (repeat latest action)
b Bend
c Reserved
d Drop selected objects to a level
e Reserved (coordinate lock)
f Fit view to selected objects
g Grid on/off
h OpenGL on/off
i Invisible on/off
j View to object
k Object view
l Extend (change Length)
m Move
n Enter numeric mode
o Mirror (Opposite)
p Open property window
q Reserved (coordinate lock)
r Rotate
s Scale
t Configure view for modeling in object space
u Reset from modeling in object space
v Reserved for view compass
w Reserved (coordinate lock)
x Reserved (coordinate lock)
y Reserved (coordinate lock)
z Reserved (coordinate lock)
A Animate by path / Add SDS edge
B Create Backdrop / SDS bevel
C Create Camera from the current view
D Create Subdivision cube / Destroy SDS face
E Reserved for modifiers
F Font tool
G Create group
H Extrude tool (H for Height) / Extrude SDS face
I Create vertical axis line (looks like I)
J Create NURBS curve by control points
K Create NURBS curve by knotpoins
L Create Level
M Create MetaBall / Merge SDS vertices
N Create NURBS mesh
O Create analytic cylinder (O-like cross section)
P Particle tool
Q Reserved for modifiers
R Create analytic Rectangle
S Create analytic Sphere / Subdivide SDS face / Split SDS edge
T Parallel (Texture) mapping tool / Tunnel SDS faces
U Create analytic cube
V Create analytic cone (sharp V like shape)
W Reserved for modifiers
X Reserved for modifiers
Y Reserved for modifiers
Z Reserved for modifiers
Ctrl a Select all
Ctrl b Define render box for view window
Ctrl c Copy
Ctrl d Duplicate
Ctrl g Execute current macro
Ctrl i Invert selection
Ctrl l Load file
Ctrl m Macro recording on/off
Ctrl n New project
Ctrl p Pause/continue macro recording
Ctrl q Save active view window contents to an image file
Ctrl s Save file
Ctrl t Deselect
Ctrl r File render window
Ctrl v Paste
Ctrl x Cut
Ctrl y Redo
Ctrl z Undo
1 Reserved as modifier (iplane horizontal lock)
2 Reserved as modifier (iplane vertical lock)
3 Reserved as modifier (iplane normal lock)
4 Reserved as modifier (lasso selector)
5 Reserved as modifier (snap to nearest point)
6 Reserved as modifier (snap to curve)
7 Front View
8 Side View
9 Top View
0 Ray trace current view
Space Edit mode on/off
Alt Space Selection Painter
Home Reset view
Insert Move pivot point
Del Delete selected object/point/face etc.
! Animation record on/off
§ Create distant light
@ Create ambient light
£ Create point light
$ Create spot light
& Boolean And
% Boolean And Not
/ Hide wire geometry
* Perspective on/off
- Backwards 1 frame
+ Forward one frame
> Play animation/stop animation
< Rewind animation
) Tracking on & play animation
( Camera tracking off
# Ground plane drawing on/off
; Reset grid origin
= Reserved
? Unused
[ Unused
] Unused
{ Unused
} Unused
F1 Reserved
F2 Select window show/hide
F3 Toolbar show/hide
F4 Control bar show/hide
F5 View bar show/hide
F6 Choreographs
F7 Animation bar show/hide
F8 Numeric show/hide
F9 Status show/hide
F10 Reserved
F11 UV editor
F12 Color window
Ctrl F2 Info window
Ctrl F3 Scripting window
Ctrl F4 View property window
Ctrl F5 Floating view window
Modifier keys affect the performed program functions while they are pressed down.
They do not start any operation or tool.
Input plane constraints
1 Lock to horizontal direction of input plane
2 Lock to vertical direction
3 Lock to normal direction
Shift Lock to nearest axis
Object space constraints
q Lock to horizontal direction of object space
w Lock to vertical direction
e Lock to normal direction
World space constraints
x Lock to horizontal direction of absolute space
y Lock to vertical direction
z Lock to normal direction
Grid control by mouse click/dragging
. (dot) Set hotpoint
Alt . (Alt+dot) Set hotpoint for all views
Snapping
5 Snap to nearest point
6 Snap to curve
Ctrl Snap to selected objects only
Alt Snap to current level objects only
Alt Snap to existing points in SDS object face creation
Shift Grid snapping off for SDS face, edge and vertex handle moving and object translation handles
Mouse projection to 3D
, (comma) Project LMB click to underlying surface
, (comma) 3D snap (don't project a dragged point to input plane)
Object and handle selection
Shift Add to selection (OR)
Ctrl Intersection with previous selection (AND)
Ctrl Range select: select all from previous selected to clicked one
Shift Ctrl Invert selection (XOR)
Alt Subtract from selection
4 Lasso selector in dragging
View navigation by the right mouse button
Shift Zoom (change view angle/zoom scale)
Ctrl Pan (move camera)
Alt Rotate camera about aimpoint
Shift Ctrl Move camera forward/backward
Shift Alt Rotate in 45 degree steps
Ctrl Alt Adjust camera banking
Shift Ctrl Alt Adjust camera banking in 45 degree steps
View navigation by the middle mouse button
Shift Move camera forward/backward
Ctrl Pan (move camera)
Alt Rotate camera about viewpoint
Shift Alt Rotate camera about viewpoint in 45 degree steps
View cruising with cursor keys
Tab View camera cruising on
Tab+Shift Turbo boosted cruising
Tab+Up Accelerate
Tab+Down Decelerate
Tab+Left Turn left
Tab+Right Turn right
Tab+Alt+Up Turn up
Tab+Alt+Down Turn down
Tab+Alt+Left Bank counterclockwise
Tab+Alt+Right Bank clockwise
Tab+Ctrl+Up Move up
Tab+Ctrl+Down Move down
Tab+Ctrl+Left Move left
Tab+Ctrl+Right Move right
Tab+Left+Right Turn towards horizontal flight
Create/modify tools
Shift Uniform 3D scale / 45 degree rotate grid / Uniform rectangle and cube
Ctrl Duplicate at modify ( transformation handles only )
Alt Instance at modify ( via handles ) / Snap to existing SDS points
Compass menus
v compass View tools
y compass Light sources & texture tools
q compass Create tools
w compass Wire compass
e compass Modify tools
x compass Reserved
z compass Reserved
1 compass Unused (reserved for user compass)
2 compass Unused
3 compass Unused
b Bend
i Invisible on/off
l Extend (change Length)
m Move
o Mirror (Opposite)
r Rotate
s Scale
/ Hide/show wire geometry
d Drop selected objects to a level
L Create Level
& Boolean And
% Boolean And Not
Ctrl a Select all
Ctrl c Copy
Ctrl d Duplicate
Ctrl i Invert selection
Ctrl t Deselect
Ctrl v Paste
Ctrl x Cut
! Animation record on/off
- Backwards one frame
+ Forward one frame
> Play animation/stop animation
< Rewind animation
) Tracking on & play animation
( Camera tracking off
A Create path animation
§ Create distant light
@ Create ambient light
£ Create point light
$ Create spot light
p Property window
F2 Select window show/hide
F3 Toolbar show/hide
F4 Control bar show/hide
F5 View bar show/hide
F6 Choreographs
F7 Animation bar show/hide
F8 Numeric show/hide
F9 Status show/hide
F11 UV editor
F12 Color window
Ctrl F2 Info window
Ctrl F3 Scripting window
Ctrl F4 View property window
Ctrl F5 Floating view window
Ctrl+r File render window
Ctrl+l File load window
f Fit view to selected objects
g Grid on/off
h OpenGL on/off
j View to object
k Object view
t Configure view for modeling in object space
u Reset from modeling in object space
* Perspective on/off
# Ground plane drawing on/off
; Reset grid origin
0 Zero key ray traces the current view
7 Front View
8 Side View
9 Top View
Ctrl b Define render box for view window
Ctrl q Save view to image file
A Add edge
B Bevel
D Destroy face
H Extrude face
M Merge SDS vertices
S Subdivide face / Split edge
T Tunnel faces
B Create Backdrop
C Create Camera from the current view
D Create Subdivision cube
F Font tool
G Create group
H Extrude tool
I Create vertical axis line (looks like I)
J Create NURBS curve by control points
K Create NURBS curve by knotpoins
L Create Level
M Create MetaBall
N Create NURBS mesh
O Create analytic cylinder (O-like cross section)
P Particle tool
R Create analytic Rectangle
S Create analytic Sphere
T Parallel (Texture) mapping tool
U Create analytic cube
V Create analytic cone (sharp V like shape)
§ Create distant light
@ Create ambient light
£ Create point light
$ Create spot light
? Unused
[ Unused
] Unused
{ Unused
} Unused
Alt combinations are reserved for user's own shortcuts